It seems the beans have spilled on Grey Knights.
Initially it looks like Grey Knights lost a bit in the straight up damage department, but gained quite a bit in the anti-psyker department. This doesn't seem to be an immediate upgrade or a nerf, but we shall see how things turn out. It also seems like most of the anti-daemon weaponry (other than the nemesis force weapons) comes from their relics.
Things I am excited about:
No more +1 invuln for force swords.
No more Mind Strike Missiles.
No more rad or psychotrope grenades.
I do expect to see more objective secured land raiders.
Edit: I AM HIJACKING ANDREW'S POST!
Having played Blackmoor's Grey Knights a jillion times this edition, Ima sound off on this. In the current book, I am scared of Draigo, Storm Ravens and Dreadknights.
Now I am scared of Draigo even more, psyk-out grenades and Dreadknights.
Draigo got better with an AP2 weapon and the ability to get to S9 vs. anything with Hammerhand. He got worse in that he's only T4 and can't take Divination anymore, but on balance, he's better against most armies. He won't miss Precognition too much since he'll always have FNP. Oh, and he got Gate of Infinity automatically, so he and Tigurius will be powering grav stars for the next couple years at least. Just swell...
Storm Ravens are plain 'ol Storm Ravens, which sucks because I can't kill them, but now I can field psykers on foot without them getting nuked.
But hold the phone, psyk-out grenades can do the same thing, so Interceptors can shunt right up into your business and hand you a Perils check lickety shit. Finish your Screamerstar's move within 14" of a Strike Squad at your peril.
Brother Captain Stern would scare me with his 12" ring of Banishment if he were rocking more than a force sword, but no one will ever take him.
I don't remember Paladins having FNP before, because it cost 75 points to get it. Now it costs 20, so they will. Ugh... They are better at killing Soul Grinders as Daemonbane gives them rerolls to pen now. Those were like the only thing Allan didn't like fighting.
Dreadknights are bad news. 225 points for a jump MC with a torrent flamer, a force gun that's got 12 shots and a MC greatsword that rerolls to pen against Grinders. Plus it has Sanctuary, which totally sucks. 4++ save and dangerous terrain within 12". Charging it with Daemonettes gets you flamed and striking at I1 and only half your rends get through. Soul Grinders get punked out if they don't get immobilized. Screamers get doubled out before swinging. All MC's are dead if they fight it, and it can ID them if they fail a save from the psilencer. This thing is a nightmare, and they will be very common.
I can't say I'm happy about this. Grey Knights just got a lot tougher. Especially since on top of all the improvements, things are cheaper, so there will be more of them. The only nerf I see is psycannons going to salvo 2/4 which hurts Strike Squads, Purifiers and Interceptors. However, since those units can now take S7 Halberds and melta bombs, I'd say they're better on balance.
It's a very solid book.
What are your thoughts?